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How is OpenGL formed

Name: Anonymous 2010-12-16 23:27

is the switch from fixed rendering pipeline to VBOs & shaders a big one in terms of performance? Also will it be hard to comprehend coming from doing only fixed rendering pipeline methods?

Name: Anonymous 2010-12-18 18:52

>>14
C-wannabes club:

C++ (soon to be C++0x)
C--
C#
C@
D (unholy alliance between C and Java)

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