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Generation X

Name: Anonymous 2010-11-09 17:55

how does one make a good earth-like level generator?

I tried simulating waves along my terrain to define mountains and valleys but it turned out pretty shitty.

Name: Anonymous 2010-11-09 18:10

Look into what Notch uses in Minecraft and what ToadyOne uses in Dwarf Fortress.

Name: Anonymous 2010-11-09 18:16

>>2
both are closed source

I could technically decompile Notch's and read the obfuscated code, but who knows how that will turn out.

Name: Anonymous 2010-11-09 18:18

>>3
With you reinventing the wheel, as there are tried-and-tested land generation algorithms that work reasonably well.

Name: Anonymous 2010-11-09 18:19

Vue or Bryce

Name: Anonymous 2010-11-09 18:58

Name: Anonymous 2010-11-09 19:12

http://etastrum.phpbb3now.com/

i dare you to try to port this

Name: Anonymous 2010-11-09 19:17

diamond square

Name: Anonymous 2010-11-09 19:45

>>7
I like how that is like one big massive forum dedicated to advertising scams and other shit

Name: mino 2010-11-09 20:32

>>9
Fit while!
Representative antediluvian
an extraordinary search motor –
</html>
P.S. Yahoo – all when one pleases be establish! Google: nothing was categorically mystified…
)
Bye to everybody!
)

Name: Anonymous 2010-11-10 0:12

>>4-10

Can we get a decent reply from neither of these posters? I'm not OP, but I too am really pondering this question.

Name: Anonymous 2010-11-10 0:25

Name: Anonymous 2010-12-23 8:17


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