/ANUS/
how is it that old game developers use to be able to make so much content in their games and have worlds that looked really big and yet only use 8mb of ram?
I do remember seeing seeing some rather nice procedurally generated 3d shooter (quake 3-like) which fit in ~90KB. Can't say the same about RAM usage, but you can always control the amount of RAM you use by simply not keeping everything in memory( only keep what you currently need), it's a trade of speed vs memory. In today's world, where having gigabytes of RAM is common, I'd say speed is more important than RAM cost, but if RAM cost would be important, there are ways to minimize it, at the cost of either speed or programmer time.