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MAGIC

Name: Anonymous 2010-11-06 13:52

/ANUS/
how is it that old game developers use to be able to make so much content in their games and have worlds that looked really big and yet only use 8mb of ram?

Name: Anonymous 2010-11-07 12:38

>>17
The one you didn't hire? The one with experience with paint programs who'd probably rather just paint than connect 'logic bricks' and hope she can approximate what she wants?
You can use plugins and such to help generate textures, but if you want it to look good you'll have to give it a manual brush-over in the end.
Manual content beats procedural unless you need infinite variation, resolution or extent.

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