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MAGIC

Name: Anonymous 2010-11-06 13:52

/ANUS/
how is it that old game developers use to be able to make so much content in their games and have worlds that looked really big and yet only use 8mb of ram?

Name: Anonymous 2010-11-06 22:49

>>13
because procedural textures are quicker to produce and handle enmasse rather than hire texture painters to paint bitmaps by hand. the textures a build using logic bricks in werkkzeug1

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