I want to begin programming 2d graphics. The only graphics I've ever dabbled in were java applets (which barely count). I've practiced java for a year and a half, but I know enough c++ to get by.
My question: How does one go about getting into programming 2d graphics?
para usar la lambda
para usar la lambda
se necessito un poco de gracio
una poca de gracio
para mi, para ti, ay arriba, arriba,
ay arriba
satori sere satori sere
yo no soy cuddero
yo no soy cuddero
soy mago, soy mago
soy mago
lambda lambda
lambda lambda
lambda lambda
lambda lambda
I'd go with OpenGL. I've used the C bindings quite a bit, but you may want to start with the Java bindings since you're already familiar with that language. I hear the Python bindings are also worth a shot.
Las usanzas de los programadores españoles son irritantes para los colaboradores anglófonos nativos y son superadas únicamente por aquellas de los programadores franceses en términos de malas prácticas en el obtusómetro.