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Beginning graphics

Name: Anonymous 2010-09-27 21:55

I want to begin programming 2d graphics. The only graphics I've ever dabbled in were java applets (which barely count). I've practiced java for a year and a half, but I know enough c++ to get by.

My question: How does one go about getting into programming 2d graphics?

Name: Anonymous 2010-09-28 0:31

Do modern hardware cards even offer any acceleration for 2D operations any more, or is that gone with the old days of DirectDraw and the like?  I've noticed that DirectDraw hasn't even been included in the last few versions of DirectX.

Name: Anonymous 2010-09-28 1:21

>>11
So, something like sticking textures on camera-facing rectangles?  That sucks.  Is there some functionality to help get the pixels to line up 1-to-1?

2D sprites and bit-blitting were the fucking best.  I guess CPUs are fast enough that you could just do that in software these days.

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