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Playstation Emulators

Name: Anonymous 2010-08-21 11:44

Whats emulators you use?

Name: Anonymous 2010-08-21 11:47

PS3

Name: Anonymous 2010-08-21 12:03

When every other BIOS I tried to acquire was infected with something or just didn't work, I gave up trying to emulate PlayStation games.

Name: Anonymous 2010-08-21 12:31

How about post this somewhere else.

Name: Anonymous 2010-08-21 12:40

PSP
It's very convenient.

Name: Anonymous 2010-08-21 13:26

>>3
SONY WINS AGAIN

Name: Anonymous 2010-08-21 13:51

Working on hacking my PS2 right now.  Slide card done, front cover removed, technique mastered.  Possible game found, ripping and patching done, burning underway.  I'm not too optimistic though.

The PS1 was better, good old swap tricks.  I should have used it some more ...

Name: Anonymous 2010-08-21 13:55

>>7
McFreeBoot, bro

Name: Anonymous 2010-08-21 13:58

>>7
I paid some guy $40 to do it (modchip included).

Name: Anonymous 2010-08-21 14:10

SICP

Name: Anonymous 2010-08-21 14:11

>>8
Yeah, I'll probably install that when I'm done.  There's just one thing I've been wondering, can I use the memory card I install it to for saving games?  I'm only planning to play PS1 games at the moment though, so it's no problem either way.

Name: Anonymous 2010-08-21 14:16

>>11
You need a PS1 card to save PS1 games if you're using a PS2.

Name: Anonymous 2010-08-21 14:17

>>11
Yeah, it just takes up a little space (about a megabyte or so?).
It's really convenient, but it's a shame that you can't use it for PS1 games.

Name: Anonymous 2010-08-21 14:31

>>13
You can't run PS1 games?  That suucks!  Thanks for the information about the memory card.

Anyway, it didn't work.  I'm not sure what the reason could be, either I switched discs at the wrong moment (it could be switching to BIOS instead of the program I'm intending it to run), or my disc could be shit.  I have another kind of DVD to try at a later date.

Name: Anonymous 2010-08-21 14:43

>>14
Searched through the replaced program for strings, I believe it was the correct place.  It's got to be the disc, or me, then.  I'll try replacing the disc with itself just to see if it works.  Tomorrow, perhaps ... !

Name: Anonymous 2010-08-21 15:03

Epsxe runs Playstation1 games fine if you configure its plugins correct. Nothing impossible if you put enough effort in it, like a Puzzle RPG

Name: Anonymous 2010-08-21 16:02

>>16
You make it sound like it's difficult to configure your gamepad and pick a resolution in the graphics plugin.

>>14
Just get Swap Magic and install FMCB.

Name: Anonymous 2010-08-21 16:03

>>14
Yeah, for PS1 games I'd need a PS1 game disk (or an Action Replay, from what I heard), and I'd need to swap the disks like Swap Magic.

Name: Anonymous 2010-08-21 16:37

>>17
Just get Swap Magic and install FMCB.
You still can't play PS1 games with that.

Name: Anonymous 2010-08-21 19:02

I do not play video games, I am a computer scientist.

Name: Anonymous 2010-08-22 12:45

>>19
True, but it doesn't make too much sense either. Emulating them is more convenient and games with 3D look much better.

Name: Anonymous 2010-08-23 19:57

>>20
Video game consoles are computers by definition.
[ss]
Video_game_consoles == computers
[/ss]

Name: Anonymous 2010-08-23 20:11

>>22
I don't think you understand the == operator.

Name: Anonymous 2010-08-23 22:23

>>22,23
U MENA ∈

Name: Anonymous 2010-08-23 22:28

I M∈NA E :(

Name: Anonymous 2010-08-23 22:48

I use ePSXe. Finding BIOS and a GPU plugin may take you around two minutes though.

Name: Anonymous 2010-08-24 0:28

>>23
And you'd be right.

It's not like I'm a /prog/grammer or something.

I'm just a /prog/ aficionado.

Name: Anonymous 2010-08-24 18:45

>>21
HISTORICALLY INACCURATE INTERPOLATION IS PIG DISGUSTING

Name: Anonymous 2010-08-24 21:26

>>28
It's not really interpolation when the graphics are actually rendered at higher resolutions. Note that I said 3D games.

Name: Anonymous 2010-08-24 21:32

>>29
A shame that the textures look like shit :<

Name: Anonymous 2010-08-24 22:06

>>29
In theory, you could indeed render the polygons at a higher resolutions and use nearest neighbor interpolation for the textures. It'd be faithful to that generation of hardware in spirit and might not change the original feel of the graphics too much. However, many games that had great graphics for their time use clever hacks that cause various glitches when forcing the wrong resolution.

More importantly, we all know this setting is never used when you allow kids and/or philistines to change the options. The virtual console generation loves making a blurry, smeary mess of our heritage.
Fuck, nowadays it seems that half of the game emulators ship with bilinear filtering (or worse) enabled by default.

When you must display PSX, Saturn, and older games on a LCD, the best way to proceed is always to render the console game at its native resolution, and zoom in without filtering, avoiding values other than 200% and 300% if in the 100-300% range.
(And when using a CRT, use the original resolution, obviously.)

It's only starting with the N64 that rendering things at a higher resolution will sometimes start looking good.

Name: Anonymous 2010-08-25 9:52

>>14
I tried the other kind of DVD today, it didn't work either.  I don't feel like buying another kind of DVD when I could just support terrorism and buy some magic disc or something instead.  I'm going to investigate the PSX support first of all.

Name: Anonymous 2010-08-25 16:04

>>31
It's not theory but has been done since the beginning of PSX emulation.
It looks kind of like this: http://www.vince.emuxhaven.net/images/ePSXeSetup/PsGame.jpg

It doesn't do wonders but it looks much better than rendering at 320x230 and then scaling it up in any case. But I agree that using filters looks like crap most of the time. However, there are exceptions, especially games that have large areas with he same color and not too much detail where using something like hq4x will yield great results. Yoshi's Story is a prime example of this.

Name: Anonymous 2010-08-25 21:09

>>33
Implying that Yoshi's Story is a PlayStation game

Name: Anonymous 2010-08-25 22:41

>>34
It isn't and I never said it was. It is merely an example of a game where using a filter can actually be an improvement depending on how much of a purist you are, of course. But then you could just use a nice CRT TV (monitors are actually worse because they're too good) which will look better than any filter.

Name: Anonymous 2010-08-26 8:57

>>32
Started working on a memory card reader/writer... PSX seems easy enough, I think I have it reading now.  But I wonder about PS2, I will probably need some extra power for that.

Name: Anonymous 2010-08-26 15:16

>>33
Yeah, it might be an overreaction to say the cutoff point is the N64, you can find good examples for both sides on the PSX. But I think this method would look horrendous on most Saturn games, for example, since that console was a 2D powerhouse and underwhelming at 3D, compared to the PSX. (Not sure if SSF can actually render things larger or if a worthy alternative emerged in the last years, anyway).
The real crime is to filter SNES or PCE-era sprites. But that's what the industry always defaults to in reissues, so ashamed of their pixels with discernible edges ;_;

Name: Anonymous 2011-02-04 14:56


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