Name: Anonymous 2010-08-21 0:04
So this is kinda hard to explain, but let me try my best.
I am making this 3D game engine, and I need an easy way to make 3D object in a text editor (don't ask). So, I decided to create CSS/XML style way to view the object that gets parsed by the engine that fit my needs. Here is an example ("#" means comment, "..." = etc):
What should I change/add?
I am making this 3D game engine, and I need an easy way to make 3D object in a text editor (don't ask). So, I decided to create CSS/XML style way to view the object that gets parsed by the engine that fit my needs. Here is an example ("#" means comment, "..." = etc):
object_name {
draw {
body_part1 {
physics = true or false; # whether or not physics affect this limb, if it does, there must be a:
connect (at_x, at_y, at_z, body_part, joint_type);
# Methods to draw the body part.
# For example:
sphere (x, y, z, colour);
...
};
...
};
animation="death"{ # could be many things, not just death
frame=1{
movex (body_part, x);
...
};
...
};
};
What should I change/add?