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To graphics programmers

Name: Anonymous 2010-08-16 23:10

Cool, I didn't know /prog/ existed.

Were you impressed with John Carmac's Rage + iPhone demo?

Name: Anonymous 2010-08-19 12:39

>>80
No one uses Lisp.

Name: Anonymous 2010-08-19 12:48

>>81
I could destroy you! I could beat your ass off! I have self control so I won't!

Name: Paul Graham 2010-08-19 12:53

Everyone uses LISP. They just hide it very well.

Name: Anonymous 2010-08-19 14:02

>>81
Racket.

Name: Anonymous 2010-08-19 15:48

>>81,83
Problem statement: No one uses Lisp.
Proposed solution: Everyone uses Lisp, they just don't know1 it.
Status: Accepted.

1. Presented solution is derived from original proposed solution.

Name: Anonymous 2010-10-23 22:23

Doesn't the N900 or the N8 have geometry shaders too?

Name: Anonymous 2010-10-24 11:51

>>34
The 3DS has general shaders to hasten and cheapen the development process. Instead of a company making their own shaders (and requiring a good programmer) they can have basically a scripter (a cheap programmer), and spend the rest on artists, or hopefully, people who will make good gameplay (there will probably be many engines for the 3ds, I wouldn't be surprised if Unreal came out with a version, especially with the first 3d gaming console)

One example of their general shaders ia a lighting one. How much time and money would normally be spent on making a lighting algorithm, something which has been done 1000x before, and in every situation requires bugtesting, patching, etc?

Name: Anonymous 2010-10-24 12:46

>>87
It'd be just as easy to just add a set of shaders to the devkit. Besides, it's not exactly hard to find people with shader experience these days.

Name: Anonymous 2010-12-08 23:24

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Name: Anonymous 2010-12-22 1:19

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