Were you impressed with John Carmac's Rage + iPhone demo?
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Anonymous2010-08-16 23:27
Not really. Both the CPU and GPU in the iPhone 4 is far superior to that in the PSP3000, Nintendo 3DS, or PS2... in fact, the GPU (custom implementation of a PowerVR SGX on a 32nm process) is better than the GPU of the PS3. The PS3 obviously has a much better CPU though.
>>4
Yeah, and here's the kicker. New iPod with the same hardware as the iPhone 4 is coming out next month, and Apple is also launching their XBox Live like content distribution and online multiplayer gaming service called Game Center.
Here's a screen shot from the iOS 4.1 Beta SDK documentation.
It appears that Apple is about to go head-to-head against Sony and Nintendo in hand-held gaming. And they have the hardware to do it.
Disclaimer: I'm not an Apple fan. I'm an iPhone and Android developer, it's how I make a living, and I also have a Pandora kit at home for hobby programming.
>>5
You really didn't need to include a disclaimer - we can see just fine that you're using Windows and that you have /g/ opened in another tab. Why don't you go back there, please?
>>9
There is no reason for that image to be a PNG.
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Anonymous2010-08-17 4:31
>>10
A large percentage of iPhone users buys iPhones for the games (I'd say between 15-20%). I can tell from being a mobile game developer and from having seen quite a few iPhone owners in my time.
>>3,4
No shit eh? My video card does not even have geometry shaders.
There was an article a while back saying that pretty soon, all cellphones will have OpenCL, and the killer app for that will be gaming. I tend to agree. Soon you won't have specific 'shaders' anymore in a traditional rasterization pipeline; gamedev studios will just write their own complete rendering pipelines with OpenCL, and OpenGL will be dead. I don't necessarily agree that it will happen so soon, but it will happen. Here's the article: http://blogs.arm.com/multimedia/why-opencl-will-be-on-every-smartphone-in-2014/
Desktop gaming will go the same way very soon as well. A number of people have written voxel rendering engines with CUDA (NVidia has a demo of this). id Tech 6, Carmack's game after Rage, is going to use this with raytracing for the terrain, and will render characters and such using traditional rasterization.
>>12 Joint Photographic Experts Group. Not a photograph. Screenshot of my desktop as a test. JPEG 201938 bytes. PNG 150058 bytes. PNG is lossless.
You're an idiot.
It was nice and all, but it was all just pretty textures.
Mobile GPUs are pretty full-featured, but they have the processing power of a damp matchbox. The guy comparing it to PS3 is on crack, and mind you that's with the PS3 offloading a lot of the graphics to the CPU.
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Anonymous2010-08-17 9:04
>>18
Feeling bad about your PSP purchase? Feel like you need to justify it?
There is a lot to be said for combining all your mobile devices into a swiss army knife. No one likes to carry around a separate cellphone, mp3 player, PDA, GPS, etc. Same goes for mobile games.
Like it or not, smartphones and handheld consoles are merging. Nintendo already sees this; I'd bet my life savings their next mobile product is a phone, or that they will license mobile gaming technology to phone manufacturers. It would not surprise me at all if Sony can't figure this out, given how badly they fucked up the PS3. The only reason anyone bought that thing in the first two years was for Blu-ray.
>>20
I didn't care about blue ray or gaming. I did care about Linux on the Cell. I shelled out premium price for the original PS3.
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Anonymous2010-08-17 11:07
>>17
I think you mean if Sony wasn't so concerned about locking you into their shitty hardware platforms the $SonyProduct would be more successful.
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Anonymous2010-08-17 11:18
>>20
I'm not that guy but I bought a PSP and a DS to play games. I actually do carry those two and an iPod with me (I usually take my backpack). But then again I don't carry my phone with me and almost use it exclusively as a fancy alarm clock (http://www.youtube.com/watch?v=M-otEdq-Ozo this never fails to wake me up).
No, I don't like portable consoles and phones merging at all. It means the death of good portable games if all we have is a touchscreen. As far Nintendo seeing this happening, well, wouldn't they have made the 3DS a phone if the did? It's probably gonna be 5 years until it gets a successor.
>>23
Well I guess they got really cocky after they crushed everyone with the PS2. I don't care, I don't own Sony stock. As long as they make good games (which they do) - I'm happy.
Oh, [i]geometry shaders[i]. That thing must be a monster. Next purchase: some Intel integrated graphics. They have DirectX 10.1 support, they must be awesome.
I mean, PowerVR promises 14 MPolys/s on that incredible chip. That's like, one hundredth of what a mid-range mobile graphics card done by a real company will get you today. Now you have enough power to run games similar to what we had in 2003. I'm sure these geometry shaders will come quite handy in there.
Next thing you know these awesome ARMs will get you an twentieth of the performance of an i5.
It's a mobile chip. It consumes little power, that's good. But performance? Get real.
>>5 It appears that Apple is about to go head-to-head against Sony and Nintendo in hand-held gaming. And they have the hardware to do it.
You mean they finally have the hardware to go against a 6 year old portable console!? [code]wow...
>>29
Please optimize your quotes! It appears that Apple is about to go head-to-head against Sony and Nintendo in hand-held gaming.
And they have the hardware to do it.
Incidentally, I wonder if the 3DS won't be fun to program, assuming it's cracked promptly.
Wonder why no general pixel shaders, though. National pride? Or right pleasedness with the miserable state of Nintendo console emulation?