>>18
I do know what I'm talking about and it is relevant because you shouldn't give a beginner a false sense of what the real industry is like. There's no need to treat the novice as a baby. The software frameworks and engines that modern game developers build are far removed from the libraries that are popular among hobbyists, amateurs and open source developers in terms of feature sets and scope.
I agree that starting with C++ before C is a bad idea though.
Also, nice ad hominem attack.