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3D rendering

Name: Anonymous-san 2010-08-03 17:10

hi /prog/. I want to get started programming games and what-not in 3D. Where do I start? Links to tutorials and downloads appreciated. I've never really dealt with 3D graphics.

Name: Anonymous 2010-08-03 17:32

GRAPHICS EXPERT here. Nehe tutorials are absolute garbage. They're good for getting some ideas, but don't take them beyond face value. OpenGL has changed significantly since the Nehe tutorials initially debuted, all of the immediate mode stuff that the Nehe tutorials use has been deprecated and removed from OpenGL 4.x.

Graphics programming in all of it's forms is a huge subject domain and it will likely take you some time to master.

There's a lot of books and tutorials out there that teach numerous things, but there's no silver bullet one-stop shop. You'll need to learn from a variety of sources.

However, no graphics programmer should be without a copy of Computer Graphics: Principles and Practice. It covers the fundamentals. It's starting to show it's age, but it's still very applicable to this day.

Personally, I just read the reference documentation and standards specifications to keep up to date with the APIs. Most of the new stuff is in GPU programming and shaders/compute kernels, and for those there's nVidia's free GPU Gems books on their developer portal, or the ShaderX series of books.

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