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Design Anti-Patterns

Name: Anonymous 2010-07-25 4:11

Name: Anonymous 2010-07-25 8:54

This isn't Digg.

Name: Anonymous 2010-07-25 10:07

>>2
Yeah, this is Reddit!

Name: Anonymous 2010-07-25 12:41

This is most eloquent and informative series on game design and you dismiss it as "Digg"(as if Digg is full of failed game designers)?

Name: Anonymous 2010-07-25 12:59

>>4
I meant here. /prog/ isn't Digg. If you're going to start a thread with a single link, at least talk about it a bit.

Also most of the bullshite discussed there as if it's ``innovative thinking'' are actually mere intuition.

Name: Anonymous 2010-07-25 13:18

>>1
Fuck this guy.  I loved Sim Tower.

Name: Anonymous 2010-07-25 13:53

What do you call the anti-pattern of wasting screen space with navigation links you'd only ever use at the top or bottom of the article, and a fucking gigantic notice telling me how to fucking print because their site and their browser are both broken?

Name: Anonymous 2010-07-25 14:01

Oh, good. A link to a page of links.

How delightfuckyou

Name: Anonymous 2010-07-25 17:09

>>8
Made my day.

Name: Anonymous 2011-01-31 19:54

<-- check em dubz

Name: Anonymous 2011-02-03 5:01

Name: Anonymous 2013-01-18 23:33

/prog/ will be spammed continuously until further notice. we apologize for any inconvenience this may cause.

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