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Name: Anonymous 2010-07-22 20:43

With out using objects what would be the simple way to organize the choices for a chose your own adventure game that branches at every question and does not loop back a lot? This is just something simple I want to throw together because some guy is writing the story anyhow and I'd like to put it in game form.

I have code that I am going to reuse from a H game style framework. But H game visual novels don't branch a lot. I know the code could get messy.

Name: Anonymous 2010-07-22 20:47

Define a simple scripting language in which the visual novel is written. Make an interpreter or compiler for it.

I've seen hundreds of VNs by now(/jp/sy here), and all of them have their own scripting language (either text which is interpreted or compiled to bytecode). Why do you want to make your own engine? There's so many of them already, some quite good.

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