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C#

Name: Anonymous 2010-07-22 20:43

With out using objects what would be the simple way to organize the choices for a chose your own adventure game that branches at every question and does not loop back a lot? This is just something simple I want to throw together because some guy is writing the story anyhow and I'd like to put it in game form.

I have code that I am going to reuse from a H game style framework. But H game visual novels don't branch a lot. I know the code could get messy.

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