>>4
It was a game development company, and a fairly major one. We pretty much built our own version of the standard library.
http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2271.html
C++, despite it's flaws, is at the sweet spot when it comes to both performance, expressibility in terms of language features, multi-platform support, and programmer familiarity (at least within the game development industry).