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String or Char*

Name: Anonymous 2010-07-19 22:24

What does /prog/ like better?

I personally like string

Name: Anonymous 2010-07-21 4:29

For my next game I'm going to write my own string functions and have them work on global string objects of fixed size and fixed number.  Who the hell needs to keep strings around.

Name: Anonymous 2010-07-21 6:19

>>40
/prog/ is too busy pretending to know Lisp to learn anything about memory and its management.

Name: Anonymous 2010-07-21 6:41

>>24
There is a guy called NoobFukaire on freenode #gamedev who is a big fan of the Java

Name: Anonymous 2010-07-21 9:25

>>42
This may surprise you, but a number of /prog/riders are actually regular Lisp users.

Name: Anonymous 2010-07-21 9:55

>>44
The plausibility of your statement is inversely proportional to the value of that number.

Name: Anonymous 2010-07-21 14:07

>>44 likes to pretend that a number of /prog/riders are actually regular Lisp users.

Name: Anonymous 2010-07-21 15:23

>>46
Well, you can Greenspun up a lisp for every app you write, or you can just use a lisp in the first place.

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Name: Anonymous 2010-07-23 14:36

>>40
Expert Enterprise Java™ Programmer right there.

>Please learn how the JVM compacts memory
Now let's see it compact that memory in a real time application (such as a video game [no, that tetris you wrote in CS101 or whatever does not count as a video game]) without killing performance.

>Two whole megabytes for a level's strings; yeah that's something all right!
Two megabytes *is* a lot on a console.

Name: Anonymous 2010-07-23 15:57

>>49
Now let's see it compact that memory in a real time application (such as a video game
I explicitly said in the very post you quoted that it's useless for games. I explicitly said I use std::string for games.

Not only that, but in my previous post (>>26), I express surprise at the fact that someone else uses immutable strings in a video game.

Do you not understand the concept that different data structures are useful for different tasks? Is this a completely foreign and alien idea to you?

Name: Anonymous 2010-07-23 16:24

>>1
whats a Char*?

Name: Anonymous 2010-07-23 17:10

>>51
I think he meant char[*]

Name: Anonymous 2010-07-23 17:12

>>51
A glob pattern that matches Charmander, Charmelion, and Charizard. Whether it matches Chimchar depends on your implementation, but it shouldn't.

Name: Anonymous 2010-07-23 17:18

>>53

I feel like /prog/ should have more Pokémon content.

Name: Anonymous 2010-07-23 17:19

>>54
Oh well that's acute.

Name: Anonymous 2010-07-23 17:44

>>53
No, it's a regex that matches Cha, Char, or Charrrrrrrrrrrrrr!!!!

Name: Anonymous 2010-07-23 18:17

>>55
Stop joking, this is a grave matter.

Name: ​​​​​​​​​​ 2010-10-21 22:48

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