>>40
Expert Enterprise Java™ Programmer right there.
>Please learn how the JVM compacts memory
Now let's see it compact that memory in a real time application (such as a video game [no, that tetris you wrote in CS101 or whatever does not count as a video game]) without killing performance.
>Two whole megabytes for a level's strings; yeah that's something all right!
Two megabytes *is* a lot on a console.