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String or Char*
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Anonymous
2010-07-19 22:24
What does /prog/ like better?
I personally like string
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Anonymous
2010-07-20 17:08
>>26
Of course getting that right with multi-threading is extremely difficult/impossible.
In the contexts of games, you're not really generating a ton of strings on the fly. Immutability and multithreading are bffs.
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