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String or Char*

Name: Anonymous 2010-07-19 22:24

What does /prog/ like better?

I personally like string

Name: Anonymous 2010-07-20 17:08

>>26
Of course getting that right with multi-threading is extremely difficult/impossible.
In the contexts of games, you're not really generating a ton of strings on the fly. Immutability and multithreading are bffs.

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