Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

[VECTORS] Rotation without trigonometry

Name: Anonymous 2010-07-03 9:31

How is it done?
Normally, rotating a vector A(x1, y1) through t radians in order to get vector B(x2, y2) is done with
x2 = x1*cos(t) - y1*sin(t),
y2 = x1*sin(t) + y1*cos(t).

But trigonometry is expensive, especially without an FPU, so there must be another way.
I was thinking of something similar to Bresenham's circle algorithm, or perhaps reflecting the vector about the origin or something.

So, uh, how would you do it?

Name: Anonymous 2010-07-04 14:58

>>32
I don't recall a distinction being established in this thread. Was it the last time you said ``FP'' without clarification? Or the time before that?

Newer Posts
Don't change these.
Name: Email:
Entire Thread Thread List