>>2,3
Well, I don't care if unimportant things go on behind the scenes, but since C++ has manually managed memory, I don't want anything going on behind the scenes. All these
stupid_pointers and copy constructors just fuck my shit up.
I initially used Tcl with Tk, but it was just way too slow and inflexible. I'd write it in C, but since it's a GUI application (and not really something I'd want to use Curses for) it'd take too much time. This is just some quick application (dungeon mapper for Wizardry) I don't intend to support for a long time.