Name: Anonymous 2010-06-21 10:30
State your preference.
Option 1:
Option 2:
Option 1:
setup (game stuff);
setup (pause menu);
while (1) {
switch (state) {
case play:
if (keys & PAUSE) {
state = pause;
continue;
}
move shit around;
draw (game stuff);
break;
case pause:
if (keys & PAUSE) {
state = play;
continue;
}
handle menu;
draw (menu stuff);
break;
}
}Option 2:
void play_game() {
setup (game stuff);
while (1) {
if (keys & PAUSE) {
pause();
}
move shit around;
draw;
}
}
void pause() {
setup (pause menu);
while (1) {
if (keys & PAUSE) {
break;
}
handle menu;
draw (menu stuff);
}
}