I notice you smart CS types speak of toys. Toy compilers, toy languages. Is there some consensus as to what it means? At what point is something in programming *not* a toy?
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Anonymous2010-06-13 13:32
Toy languages have several defining characteristics:
1. Poor library support.
2. Obstacles that prevent real world usage e.g.
- Buggy/immature implementation
- Poor performance, especially for critical things like I/O
- Difficult to program in
3. Little adoption by for-profit or notable non-profit organizations
4. Unorthodox language features.
5. Cult-like user base