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Fun /prog/ Activity

Name: Anonymous 2010-06-06 5:18

Read these three code excerpts and attempt a guess at what the full program is designed to do. I do not intend to reveal the nature of the program, because I have great confidence that after a bit of discussion /prog/ will inevitably come to the right conclusion.

Segment 1:
for(i = 0; i < gridSize; i++)
        {
            for(j = 0; j < gridSize; j++)
            {
                for(k = 0; k < 6; k++)
                {
                    if(k < 5)
                        bufferGraphics.drawLine((int)testHex[i][j].xPoints[k], (int)testHex[i][j].yPoints[k], (int)testHex[i][j].xPoints[k+1], (int)testHex[i][j].yPoints[k+1]);
                    else
                        bufferGraphics.drawLine((int)testHex[i][j].xPoints[k], (int)testHex[i][j].yPoints[k], (int)testHex[i][j].xPoints[0], (int)testHex[i][j].yPoints[0]);
                }
            }
        }


Segment 2:
if(mouseY > testHex[i][j].yPoints[1] && mouseY < testHex[i][j].yPoints[2])
                {
                    vector = (mouseY - testHex[i][j].yPoints[5])/(Math.sin(300*Math.PI/180));
                    xTest1 = testHex[i][j].xPoints[5] + vector*Math.cos(300*Math.PI/180);
                    vector = (mouseY - testHex[i][j].yPoints[1])/(Math.sin(60*Math.PI/180));
                    xTest2 = testHex[i][j].xPoints[1] + vector*Math.cos(60*Math.PI/180);
                   
                    if(mouseX > xTest1 && mouseX < xTest2)
                    {
                        detected(i, j);
                    }
                }
                if(mouseY > testHex[i][j].yPoints[2] && mouseY < testHex[i][j].yPoints[3])
                {
                    vector = (mouseY - testHex[i][j].yPoints[4])/(Math.sin(240*Math.PI/180));
                    xTest1 = testHex[i][j].xPoints[4] + vector*Math.cos(240*Math.PI/180);
                    vector = (mouseY - testHex[i][j].yPoints[2])/(Math.sin(120*Math.PI/180));
                    xTest2 = testHex[i][j].xPoints[2] + vector*Math.cos(120*Math.PI/180);
                   
                    if(mouseX > xTest1 && mouseX < xTest2)
                    {
                        detected(i, j);
                    }
                }


Segment 3:
public hex(hex Copy)
    {
        iIndex = Copy.iIndex;
        jIndex = Copy.jIndex;
        threatLevel = Copy.threatLevel;
        hexSize = Copy.hexSize;
        terrain = Copy.terrain;
        currentVPBuffer = Copy.currentVPBuffer;
        victoryPoints = Copy.victoryPoints;
        defLevel = Copy.defLevel;
        defPoints = Copy.defPoints;
        heldBy = Copy.heldBy;
        NPC = Copy.NPC;
        this.setLocation(Copy.yPoints[0], Copy.xPoints[0], Copy.hexSize);
    }

Name: Anonymous 2010-06-06 5:36

>>2
Its not the same thing. This program is not something found anywhere on the internet but here. Instead of attempting to recognize it, you read the code for the first time and attempt to figure out what it does.

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