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Challenge: 2D Tank

Name: Anonymous 2010-05-14 15:43

The Challenge:
|---->Program a 2d tank application in the language of your choice that adheres to the following:

#-The tank must rotate using the left and right directional keys.
#-The tank must loosely resemble a tank.
#-The tank must move forward or backward respectively from the direction it is facing using the up and down directional keys.
#-Pressing spacebar must fire a 'shot' in the direction the tank is facing.
#-The perspective of the user must be fixed and facing down at the tank.
#-The tank, shot, and ground must each have their own color. (all shots may have the same color)


<------You have 24 hours!------>
GET TO WORK!

Name: Anonymous 2010-05-15 3:59

>>47
That's cool and all but you just know that besides causing mass confusion among people who just can't stand it on principle, some shit at Google is going to throw a tantrum over it and advocate the removal of language features if you do something like that. I wish I was joking.

There is also the practical matter that not all FPUs are created equal, and you can end up with (even more) inaccurate values this way. I know it doesn't matter much when your FPU is in a bad way, I'm just saying that for every reason to use the function call, there are two equally insignificant reasons not to. Honestly the only really good reason I can think of not to is inertia.

Name: Anonymous 2010-05-15 4:10

There is also the practical matter that not all FPUs are created equal, and you can end up with (even more) inaccurate values this way.
If your FPU is that broken, you're screwed no matter what you do.

Name: Anonymous 2010-05-15 4:20

>>51
Great job reading all of the words. Also, your statement is pointless: I did not say broken.

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