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Bazaar considered harmful

Name: Anonymous 2010-03-15 5:16

The documentation of Bazaar[1] states that Bazaar is slower than Git, has fewer features than Git, takes up more space than Git, is not as well documented as Git, is only used by newbies, and so on. It even says they don't believe Bazaar could be more successful than other SCM systems.

Clearly the Bazaar documentation must have been written by someone who is forced to use Bazaar but secretly loves Git.

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[1] http://doc.bazaar.canonical.com/migration/en/why-switch-to-bazaar.html

Name: Anonymous 2010-03-16 4:28

Sup /prog/, used svn for years, recently switched to git for my indie game project and loving it. Two questions:

1) How do I store art resources? Right now I've been leaving them out of the repo completely, and just rsyncing them to my backup whenever I git push to it. Is this wise? How do large studios handle this? The last game studio I worked at just committed the baked art to svn, and never backed up the original PSDs; if you needed them, better hope the artist didn't delete them off his local box. This was of course a nightmare. I'd like to do this right... is committing the art to the repository really the right way to go?

2) How do real-world developers share code when there isn't a master repository? I'm not talking about open source projects here. I mean actual developers working on the same closed-source project in an office, say. Do they just share their repository over LAN and pull from eachother? How do they share code? This question in particular I've found *extremely* frustrating, because in days of googling, not only does no one have an answer to this question, it seems no one has even considered it a problem. Who the fuck is using git if this has never come up?

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