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When suddenly.....OpenGL 4.0 !

Name: Anonymous 2010-03-12 4:09

http://www.betanews.com/article/In-a-more-complicated-gaming-world-OpenGL-40-gets-simpler-smarter/12
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http://www.opengl.org/registry/

Direct link to spec with changes marked.

After a very quick look these are the main differences I see:

-Added tessellation shaders. They make it easier to support level-of-detal rendering where objects look good when they are near and they have less polygons when they are far away to save computation. See also.

-Added support for double-precision data in the shaders. This will allow for more accurate computations -- not sure how much this will be used in games.

-Per-sample shading. This will improve antialiasing - making edges look smoother.

There are quite a few changes in there. Some of them seem to be targeted to make it easier to port Direct3D games/apps onto OpenGL. A potential boon for developers.

Also, DirectX sucks

http://blog.wolfire.com/2010/01/Why-you-should-use-OpenGL-and-not-DirectX

Name: Anonymous 2010-03-13 17:56

>>20
You can write an object layer on top of it. The fact that no one really does this leads me to believe no one really wants it.

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