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Opengl

Name: Anonymous 2010-02-21 13:51

Riddle me this:

If OpenGL is supposed to be just as good if not even better than Direct3D (Not talking about DirectX here), then why don't developers use OpenGL to program their games generating some extra sales on GNU/Linux and Macintosh?

Name: Anonymous 2010-02-22 17:22

>>1
(Not talking about DirectX here),
Oh, how wrong you are. DirectX has almost everything to do with it. It's a package deal. It's not a fantastic one, but it covers all the bases. OpenGL does not.

A more interesting question is why did Microsoft not use OpenGL for their Direct3D component? The answer is that they decided that OGL was inefficient, built D3D and OGL implementations, screwed up the OGL one and (erroneously) Q.E.D.'d D3D to be the winner.

At that time D3D was especially bad technologically, and some dude came along and proved them wrong about OGL's efficiency. The problem then being that they'd already built their DX monolith (at least in definition) by then, and it stuck. (Not like they would have listened anyway.)

BTW, PS3 game developers [biou]do[/biou] use OGL. The upshot is that XBox "exclusives" almost always get PC ports at some point, and PS3 exclusives never end up on a Linux PC because you can't sell anything that isn't drenched in patchouli oil to hippies.

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