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GAME DEVELOPERS [part 1]

Name: Anonymous 2010-02-01 16:23

GAME DEVELOPERS

Name: Anonymous 2010-02-01 16:27

I never understood these threads.

Name: Anonymous 2010-02-01 16:29

C# AND XNA

Name: Anonymous 2010-02-01 16:30

>>2
And nothing of the value have you lost.

Name: Anonymous 2010-02-01 17:40

c/c++ games c# for appz

Name: Anonymous 2010-02-02 0:34

Does anyone code games in plain C? Why do people laugh at me when I say I program my games in plain C?

Name: Anonymous 2010-02-02 3:16

>>6
Because you're a fool.

Name: Anonymous 2010-02-02 3:21

>>6
Mr. Carmack, it's so wonderful to see you!

Name: Anonymous 2010-02-02 3:24

>>8
Carmack does sepples.

Name: Anonymous 2010-02-02 5:58

>>9
I bet he uses a small subset of sepples, namely c with some classes

Name: Anonymous 2010-02-02 6:04

>>9
No, he doesn't. Other id Software programmers do.

Name: Anonymous 2010-02-02 21:35

>>6
Yeah, after using sepples for a couple years, I switched back to plain C for game development.

>>10
Classes are the *worst* part of sepples. They are worse than useless. Even if you choose to use sepples you are better off with POD structs.

Name: Anonymous 2010-02-02 22:38

>>12
But POD structs aren't a part of design by contract !!

Name: Anonymous 2010-02-03 0:29

>>13
Of course they are. You just forward-declare the struct in the header file; its contents are encapsulated away. Now you don't need to recompile dependencies when the struct changes.

You can't do that with sepples classes, unless, as with most of sepples, you hack around it. Hence the pimpl idiom, which of all programming languages is only ever used in sepples.

Name: ​​​​​​​​​​ 2010-10-21 12:33

Name: Anonymous 2011-02-04 19:54


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