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Disturbing software in Linux

Name: Anonymous 2010-01-25 16:49

ITT we talk about disturbing software in Linux.

First one that comes to mind is wipe. Some people use it to erase evidence.

Another one is The GIMP. The interface is kind of scary.

Name: Anonymous 2010-01-25 16:54

>>1
wipe
Don't you mean shred?

Name: Anonymous 2010-01-25 17:03

inb4 GNOME vs. KDE flamewar

Name: Anonymous 2010-01-25 17:07

>>1
Also GIMP as scary interface, the GUI is pretty common
And yes alot of option are available, but hey it's a complete
image manipulation programme
As example of scary interface Blender would seem more
apropriate imho

Name: Anonymous 2010-01-25 17:07

>>3
inb4
Let me show you the way to the imageboards.

Name: Anonymous 2010-01-25 17:15

Name: Anonymous 2010-01-25 17:21

>>4
You did not just insult Blender's interface.

Name: Anonymous 2010-01-25 17:25

>>7
No i cald it disturbing

Name: Anonymous 2010-01-25 18:01

>>4
And yes alot of option are available, but hey it's a complete
image manipulation programme

0/4

Name: Anonymous 2010-01-25 19:57

Blender does have an unsettling interface. When I got to animating with it though, I realized that it is the one true way.

Name: Anonymous 2010-01-26 18:17

>>10
True as that may be, at first it is more than a little unsettling
Maybe innovative UI is like that, who knows.

Name: Anonymous 2010-01-26 19:07

>>6
wipe is what you use for anus after you take a dump

Name: Anonymous 2010-01-26 19:10

Always use dog instead of cat and less instead of more

Name: Anonymous 2010-01-26 19:13

>>13
LESS IS MORE
CAT IS DOG
WAR IS PEACE
/PROG/ IS \GORP\

Name: Anonymous 2010-01-26 23:08

I can't think of any really disturbing software, but I can think of a disturbing FILE: zero. Every time I use/see it I can't help but feel as if I'm being sucked into a black hole of nothingness (kinda ironic considering how black holes are infinitely dense)

Name: Anonymous 2010-01-27 0:48

>>11
It goes against everything I believe in about UI design that something so initially counterintuitive could be so absolutely correct, but it happens to be the case here. I'm still trying to figure out how that works.

Name: Anonymous 2010-01-27 1:47

>>16
I think the problem is that your beliefs about UI design are founded on what you're used to. IMO, the less similar a GUI is to the average GUI, the better it's likely to be, if we're playing the odds.

Name: Anonymous 2010-01-27 2:04

>>17
I know what you're saying, but I don't think your guess is right. I have informally studied UIs, and so my beliefs are informed by analysis, not convention or familiarity. I call them beliefs because Blender has violated my findings and I'm still not sure how it managed to do it so thoroughly.

Name: Anonymous 2010-01-27 2:46

>>1
There is nothing disturbing about ``removing evidence'' (I like how you imply that there is some implicit criminality in securely removing data, 2/10) and such functionality is just as easily found in the dd command, badblocks, luks, dm-crypt, and other common core system components.

In short, FUCK YOU

Name: Anonymous 2010-01-27 2:48

HAHAHAHA
YOU THINK YOURE TOUGH UH ?
I HAVE ONE WORD FOR YOU
  THE FORCED CAPITALIZATION OF CONSTANTS
GET IT ?
I DONT THINK SO
YOU DONT KNOW ABOUT MY OTHER CAR I GUESS ?
ITS A CDR
AND IS PRONOUNCED ``CUDDER''
OK YOU FUQIN ANGERED AN EXPERT PROGRAMMER
THIS IS /prog/
YOU ARE ALLOWED TO POST HERE ONLY IF YOU HAVE ACHIEVED SATORI
PROGRAMMING IS ALL ABOUT ``ABSTRACT BULLSHITE'' THAT YOU WILL NEVER COMPREHEND
I HAVE READ SICP
IF ITS NOT DONE YOU HAVE TO
TOO BAD RUBY ON RAILS IS SLOW AS FUCK
BBCODE AND ((SCHEME)) ARE THE ULTIMATE LANGUAGES
ALSO
WELCOME TO /prog/
EVERY THREAD WILL BE REPLIED TO
NO EXCEPTION

Name: Anonymous 2010-01-27 3:27

>>19
YHBT.

Name: Anonymous 2010-01-27 4:53

>>18
In that case, I'm curious about your findings. Will you share them?

Name: Anonymous 2010-01-27 5:05

>>18
I think the reason why you believe Blender to be a violation of a good system is because of poor study material. For one thing, ``intuitive'' is a poor word to describe anything in relation to human-computer interaction. I can say that I've done very deep (though informal) studies in human-computer interaction. I could quantitatively demonstrate why Blender works awesomely well despite differing to traditional interaction systems of other 3D modelling software.

Name: Anonymous 2010-01-27 14:51

>>23
The problem is not that it does not work, but that it goes against a lot of what users are used too.
Not that this is bad, Blender is for a niche audience. It needs to work for people that doe 3D, not for wannabes.
However the learning curve and discoverability could be better...

Name: Anonymous 2010-01-27 15:13

I don't really remember what I initially thought of Blender's interface, I was probably just a little confused/intimidated, but that's what would happen with every decent 3D application. I soon started to love the interface.

Name: Mature Related 2010-01-27 16:17

I never had problems with the basic interface, sometimes things were disorganized, but never to the point where it hampered my learning or use.

But the trick to blender is using scripts.

Name: Anonymous 2010-01-27 17:46

>>22
Well, as far as Blender is concerned, >>24 makes a point. Basically, through analysis and experimentation (i.e. building UIs, not just playing with them) I have found that 'discoverability' doesn't compromise the power of the interface. Blender is a big exception, I can't reduce its UI (on the whole) to one that is more obvious without compromising it. There are areas that could be improved easily.

Keep in mind, though, that this relates specifically to animation. If you do not animate with Blender, a different UI may be suitable, especially if you are new to the package.

>>23
(See above.) Simply saying "intuitive is good" is not what this is about. It's more of a "obtuse is unnecessary" in terms of the usability compromise. The observation here is that Blender goes against that trend in a way that makes it anomalous.

The biggest reason that this is unexpected is that the object of the application is something that is easy to conceptualize. Assuming you know even just the very basics about 3D animation* you should be able to conceive of a natural system for ordering and expressing these things, which will dictate the expected workflow. As far as it is obtuse or unintuitive, Blender's workflow violates these expectations (no matter how much you know, technologically), but far better than what one would come to expect.

>>26
That more or less sidesteps (or at least modifies) the UI issue, and, obligatorily: FIOC is kind of slow.

Name: Anonymous 2010-01-27 17:57

I disturb the emacs. I fucking shout at it: What the fuck do you think you are doing? You are a bad emacs. When really it has done nothing wrong. Pretty soon it is disturbed and cries on startup.

Name: Anonymous 2010-01-27 18:11

>>27
*
I think you forgot something.

>>28
You... are a sick man.

Name: Anonymous 2010-01-27 18:13

>>29
Also I tell the emacs: The Stallman, your daddy, I pull his beard.

Name: Anonymous 2010-01-27 21:51

>>29
Damn, I had it typed out... not sure where it went. Anyway, it was a list of basic examples like knowing a mesh is composed of polys and that video is composed of frames, and etc.

Name: Anonymous 2010-01-27 22:57

>>27
It's more of a "obtuse is unnecessary"
I believe that obtuse is necessary, if obtuse means nothing more than going against the trend. The trend sucks unbelievably hard.

Name: Anonymous 2010-01-28 2:47

>>32
Nah, "obtuse" is used in the sense of having a steep learning curve. Not "untrendy" which is mostly irrelevant. People value familiarity, but that's far less important than other factors.

Name: Anonymous 2011-02-03 5:13

Name: Anonymous 2011-02-04 12:48

Name: Anonymous 2011-02-04 17:09


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