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Distributing your software in Lunix

Name: Anonymous 2010-01-24 8:02

I'm developing a simple online space shootout, kind of like Wings but with gravity wells and such.
The graphics engine I'm using is Ogre with Sepples, with some minor parts in Lua.

The question I want to ask is that it's common to ship the Ogre libraries with the game in Windows and Mac distribution, but how okay and doable is it to distribute the game to the Linux platform, with all the ABI differences and such, and even the latest Ubuntu not having the latest Ogre.
Would it be okay to compile the libraries and put them alongside with the binaries somewhere in /opt, and just start the game with LD_LIBRARY_PATH=something?
And even if so what platform should I compile on, not the latest Ubuntu but the version before?

I don't know what I'm writing, offtopic posts welcome too.

Name: Anonymous 2010-01-25 11:23

>>4
I should release the sources for the game and the modified Ogre I use, then expect some packager out there to download Ogre sources alongside mine, patch them with my patch, and make a separate package of Ogre called libogre-special-ultra-edition-for-this-one-game.

See that's why it's nice on Mac that it's standard procedure to distribute the libraries alonside the application.

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