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RefleXor

Name: Anonymous 2010-01-13 5:22

...I think it's not a secret, that lot's of shareware-game developers are too develop protection system by themselves, so they just leave those task to their publisher. However, most of them just can't get that publishers are kinda lazy too, using same protectors for every game. Of course, even most advanced defenses could be cracked soon or lately, rendering defenseless every product protected by it. Well, such thing already happened to Reflexive Arcade's one - crunched it for fun 2 days ago, I come to decision of automatize this hard, but entertaining (few first times) process: we already seen auto-unpackers, so now it's a time for user friendly patcher... Source code included.
Download link: http://pb.xors3d.com/Misc.%20projects/RefleXor.rar

Name: Anonymous 2010-01-13 7:59

>>3
As a teenager in the ``cracking scene'', I take offense to that. When did you last break ECC/ElGamal/RSA with too few bits, an insufficiently random key or a lame padding scheme? What was the last time you wrote control and data flow analyses, a bytecode to native code compiler or a kernel module?

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