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Game programming in Haskell

Name: Anonymous 2009-12-27 23:05

All right /prog/, is there any comprehensive or relatively good tutorial for game programming in Haskell? Or at least some pointers about how to tackle the whole thing from a functional perspective? I'm particularly baffled at how to save game state, some say to use State monads while others say IORefs or reactive programming.

Name: Relipmoc 2009-12-30 20:02


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