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RPG collaboration

Name: Anonymous 2009-12-12 6:45

Well we all laughed at FV's strategy game colloboration Velox et Astrum, but take a look at this. You may have heard of the RPG series known as ``Broken Sword''. And a small team of ~15 people managed to make a sequel to Broken Sword 2.

http://brokensword25.com/news/news.htm

Just think what we can accomplish instead of making poitnless spam threads.

Name: Anonymous 2009-12-13 15:02

>>78
the goal in question is up to the developer. but if your primary goal is "history-making," you have left out broader considerations about the audience, and narrower considerations about the message. you haven't explicitly decided what you want your user to feel, and neither do you have the creative vectors of theme, motif, metaphor, etc. you are probably ending up with a very empty game -- one that is neither fun, nor remarkable, but yes, allows you to make changes to it. which is something the player do everyday in the most mundane of tasks. so why should they be playing your game? what is the purpose of this medium in the first place?

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