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RPG collaboration

Name: Anonymous 2009-12-12 6:45

Well we all laughed at FV's strategy game colloboration Velox et Astrum, but take a look at this. You may have heard of the RPG series known as ``Broken Sword''. And a small team of ~15 people managed to make a sequel to Broken Sword 2.

http://brokensword25.com/news/news.htm

Just think what we can accomplish instead of making poitnless spam threads.

Name: Anonymous 2009-12-13 4:33

>>69
I don't see how the two are diametrically opposed.  For instance, ever played Facade?  I certainly thought it was fun, considering it was made by two guys.  (Sure, over years of time, but, two guys.)

Take such a system that advances from plot point to plot point, allowing the player to influence characters/events in ways that will register as one in a myriad of ways by a "story manager," and choose the next point to begin from.  The only part remotely annoying about it (in my admitted estimation,) would be smoothing transitions.  But, say, you're charged with watching over an orphanage in a mission.

The means of achieving the next plot point (the actual "game play" could be completely independent of the story manager.  It could be anything from an action game to an RPG to an FPS.

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