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RPG collaboration

Name: Anonymous 2009-12-12 6:45

Well we all laughed at FV's strategy game colloboration Velox et Astrum, but take a look at this. You may have heard of the RPG series known as ``Broken Sword''. And a small team of ~15 people managed to make a sequel to Broken Sword 2.

http://brokensword25.com/news/news.htm

Just think what we can accomplish instead of making poitnless spam threads.

Name: Anonymous 2009-12-12 6:48

go back to /pr/.
game programming is for children, and children aren't allowed on 4chan; just read the rules.

Name: Anonymous 2009-12-12 6:55

>>1
This was the worst trolling thread ever.

Name: Anonymous 2009-12-12 6:58

>>2
go back to /pr/.

I don't know what that is


game programming is for children

So a bunch teenagers programmed modern warfare 2? HAHAHA go fuck a shit up your ass.

Name: Anonymous 2009-12-12 7:10

>>4
they were getting paid.
there is a huge difference between them and you.
if you don't know what /pr/ is then you need to just leave the internet altogether; you've obviously very new here and not smart enough to use google.

Name: Anonymous 2009-12-12 7:21

>>2
game programming is for children
Now, now, letting go of your childhood dreams you weren't able to make come true isn't a sign of maturity, anon.

Name: Anonymous 2009-12-12 7:22

Not this thread again.
For future reference, Spiele-Programmierung ist verboten!

Name: Anonymous 2009-12-12 7:24

>>6
Not everyone started programming because of Video Games

Name: Anonymous 2009-12-12 7:26

>>8
This.

Name: Anonymous 2009-12-12 7:27

>>8-9
Why else would you?

Name: Anonymous 2009-12-12 7:29

>>10
because programming is awesome.

Name: Anonymous 2009-12-12 7:33

>>10
Robotics to begin with, then like >>11 it became an obsession

Name: Anonymous 2009-12-12 7:38

>>10
To make Fibs.

Name: Anonymous 2009-12-12 7:51

>>5
Thanks for the strawman + ad hom pal. Oh, and the people in the OP were not paid.

Name: Anonymous 2009-12-12 8:11

>>14
back to /reddit/

Name: Anonymous 2009-12-12 8:19

>>10
I read SICP.

Name: Anonymous 2009-12-12 8:41

>>11
making fibs and facts all day is awesome, amirite?

Don't get me wrong, I think programming is awesome too, but some people can't seem to grasp that making games can be one of those fun things (see: Dwarf Fortress).

Name: Anonymous 2009-12-12 8:47

>>17
and warsow

Name: Anonymous 2009-12-12 8:49

>>17
programming is fun, regardless of if you're programming a game or something that's actually useful.

Name: Anonymous 2009-12-12 8:51

>>17
That may be so, but it is a lot of work for little reward. Any project to "maek a gaem" on /prog/, is usually started by some imbecile with an overambitious plan looking for some free labour. If you think that you can make a game, by all means start, but no-one is likely to help you if you don't have a solid base to start from.

Name: Anonymous 2009-12-12 8:51

>>19
Yeah, try making an ENTERPRISE GUI INTERFACE APPLICATION SOLUTION in VB.Net, see how fun that is.

Name: Anonymous 2009-12-12 8:55

>>21
It's fun to play with all the pretty colours

Name: Anonymous 2009-12-12 8:55

>>21
i hate vb, but i regularly program boring things for fun in java and/or C.
your point is invalid.

Name: Anonymous 2009-12-12 9:00

>>20
have a solid base to start from.

/prog/fighter?

Name: Anonymous 2009-12-12 9:05

>>20
Keep in mind that I'm not OP, I'm just a little annoyed that most of the time someone mentions making a game in Prague, the usual replies are "back2/pr/" or "back2/highschool/".
And I agree that asking for help here is pointless and the people who would do that are usually just as you described, but OP was asking for a /prog/ collaboration, which I think is a little different.

Name: Anonymous 2009-12-12 9:13

>>25
Before tackling something ambitious like a game, we'd need a proof of concept that /prog/ collaborations can actually work I'm looking at you Anonix devs

Name: Anonymous 2009-12-12 9:16

>>26
we'd need a proof of concept that /prog/ collaborations can actually work
But it's impossible to deliver one as they can't

Name: Anonymous 2009-12-12 9:16

JEWS

Name: Anonymous 2009-12-12 9:21

>>28
Back to /vip/, please.

Name: Anonymous 2009-12-12 9:41

>>27
But it's impossible to deliver one as I can't

FTFY

Name: Anonymous 2009-12-12 10:10

>>30
they <- /prog/ collaborations
putting ``I'' in there doesn't even make sense!

Name: Anonymous 2009-12-12 17:04

I collaborate with myself all the time if you know what I mean.

Name: Anonymous 2009-12-12 17:42

so, uh,
http://www.roguetemple.com/2009/12/10/assemblee-2-summoning-roguelike-developers/

here's an announcement that some of you might find interesting.

It's done in 2 stages, the first stage has already happened.

"Assets" (music, game sprites, graphics, etc) have been created and are available.

A /prog/ roguelike could be very good.  Or, you know, just really really bad.

Name: Anonymous 2009-12-12 17:49

>>33
Assets are so not needed for roguelikes. I don't mind those with, but the structure here turns me off. Count me out.

Name: Anonymous 2009-12-12 17:50

>>33
Tigsource did those demakes last year, which I found very enjoyable. This could produce something rather interesting.

Name: Anonymous 2009-12-12 23:49

Hey /prog/bros, I'm here from /v/. How can I help?

Name: Anonymous 2009-12-12 23:51

>>36
Have you read SICP?

Name: SirPrinceDrewbug !!jYfl2pFfnCzyUmc 2009-12-12 23:51

  I'm a bit learned in various types of art.  I could work on concept art or creative writing.  I can do 3d art in maya or 3d studio max.  I can't code though I know nothing about it.  Given time I can make some nice pixel art.  Email me

Name: Anonymous 2009-12-12 23:52

>>36
/v/, We need you to give us your ideas. We currently don't have much in the form of:

* characters
* plot
* setting
* interface
* battle system


But anything will help.

Name: Anonymous 2009-12-13 0:00

>>39
Well, I have some plot ideas... should I post them?

They're kinda stupid though, maybe someone else has better ones...

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