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FM Synthesis Libraries

Name: Anonymous 2009-12-09 23:28

I'm thinking about using a realtime FM synth for music and sound effects in my next game. I'd write a library myself, but I don't want to waste my time if there's already something good out there. The thing is, google turned up no results. Am I going to have to get cracking on my own?

Name: Anonymous 2009-12-14 10:49

>>50,52
Yes, SNES is so much better than Genesis, and that's because it isn't shitty FM instruments. Nintendo hopped the wavetable train before most other people, and it paid off tremendously for them.

(Disagree? I defy you to make the claim that any FM-based MIDI output is even a fraction as realistic-sounding or even decent as a wavetable player. It's an absurd claim, the only thing FM can do passably is a bell. Everything else will sound like varying degrees of ass.)

>>53
SID is cheeseball three-channel junk that's only capable of making blippy noises, and you're a stupid hipster for pretending it's any good.

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