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FM Synthesis Libraries

Name: Anonymous 2009-12-09 23:28

I'm thinking about using a realtime FM synth for music and sound effects in my next game. I'd write a library myself, but I don't want to waste my time if there's already something good out there. The thing is, google turned up no results. Am I going to have to get cracking on my own?

Name: Anonymous 2009-12-13 7:55

>>10
That's kinda the whole point of using a limited soundchip. You don't get the luxury to think with generic terms like "crash cymbal". You have to learn its language in a process of self-discovery, obliterating the needs for naming things once you discover its real intent, leaving in front of you only a necessary, self-evident world of pure sound.
In short, you have to let it seize you by the throat and drag you to your apex.

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