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FM Synthesis Libraries

Name: Anonymous 2009-12-09 23:28

I'm thinking about using a realtime FM synth for music and sound effects in my next game. I'd write a library myself, but I don't want to waste my time if there's already something good out there. The thing is, google turned up no results. Am I going to have to get cracking on my own?

Name: Lostgallifreyan 2012-03-13 16:43

>>56
Called, and I raise you one FS1R. If after that you still believe FM can't do more than a weak bell imitation, keep telling yourself that as you hide your eyes behind your hand pretending the world can';t see you make an arse of yourself.

if anyone knows a C code synth library that can do Yamaha's 6 op type, as found in SY99, do tell. I doubt they ever published it, bit if I do any work on this, that's where I want to start. It had some specific abilities not found in DX7 types, or in the FS1R, including an ability to do analog modelling better than their own dedicated analog modelled synths, although lacking means to do PWM properly. I sold an SY99 to a guy who owned three Minimoogs. This was very much on the strength of how I got a three-voice analog model out of it that he said sounded like a minimoog (with 16 note polyphony). He was excited by that, a lot. I eventually got another SY99, when I realised that selling was a mistake... If I could write my own synth core, I'd take this a lot further, and not be reliant on a single aging (though excellent) bit of hardware.

Name: Anonymous 2012-03-13 17:25

>>56`
Implying realistic means better.


Rude sage.

Name: Anonymous 2012-03-13 21:02

>>121,122
It's been over 2 years and people are still getting trolled by that.

The last good post in this thread was roughly somewhere in the 40s.

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