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Lua

Name: Anonymous 2009-12-01 15:45

So what do you think of Lua?
I'm considering it for my X3 inspired(cloned) game as a scripting language for all the entities, and co-routines emulate the "@" operator of X3 scripting language perfectly.
I just hope I can integrate it to my code without much trouble.

Name: Anonymous 2009-12-01 20:17

a while ago i modified the lua parser to accept both the superior

x3 = function(x)
{
print(x)
}
x3("FUNCTION")

and inferior

x3_old = function(x)
print(x)
end
x3_old("FUNCTION_OLD")

http://www.mediafire.com/?3jmqygizzzd
example in src/test.lua, diff1 for diff
make posix

now you can kindly stop whining about non-knuth approved syntax

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