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Dungeons and Dragons

Name: Anonymous 2009-10-06 17:29

Lets compare D&D classes with popular programming languages.
(#1 most nerdy thread ever)

Fighter - C++
-Very versatile but more complex and not quite as effective in melee as a barbarian.

Barbarian - C
-Very simple, very powerful.

Ranger - Java
-Easy to play, very popular, vast collection of abilities that help solve problems quickly.

Wizard - Lisp/Scheme
-Most powerful caster, highest intelligence.

Sorcerer - Haskell
-Slightly less intelligent than a wizard, but makes up for it in charisma.

Rogue - Scripting Languages
-Executes behind your back.

Cleric - SQL
-Revives players when they crash.
 
Paladin - Python
-Easiest to play, but forces you to play a certain way.

Name: Anonymous 2009-10-07 3:49

>>1
Paladin - Python
-Easiest to play, but forces you to play a certain way.
What the fuck? Python makes more programming paradigms available to you than any other language on that list. It's the complete opposite of what you said. Yet somehow forced indentation of code makes it seem restricted to you, because a minor unconventional syntax restriction is SO much more important than the actual language semantics. Dumbass.

Honestly in your list I would have swapped Python with Java. Fucking checked exceptions? Forced classes? No RAII? No preprocessor? Generics, the retard stepchild of templates/macros? Nothing even *remotely* functional? Java is the opposite of versatile my friend. Only an idiot would think it more versatile than anything else on that list.

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