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viability of 64-bit systems

Name: Anonymous 2009-09-04 1:21

http://www.diablofans.com/forums/showpost.php?p=483100&postcount=19
It has absolutely nothing to do with being (un)stable.
Have you already forgotten how it took them longer to get Flash on 64-bit platform than what it's taken Blizzard to develop D3? It wasn't the first and sure won't be the last "minor issue", and if something as trivial as that isn't supported at all, the sharpest among us could draw some conclusions. I'll check back in a couple of years, but everyone buying a 64-bit system for home use is just wasting money based on insufficient brain activity.
I'm not even gonna bother with the "runs stuff" argument. In case you weren't aware, operation systems also have other problems than just freeze-crashes where you lose all control.

TRUE OR FALSE?

Discuss.

Name: Anonymous 2009-09-04 1:44

False. Porting well-written code to x86-64 or any other architecture is just a rebuild (not counting drivers and that sort of thing).

That thread, like any other technical thread in a non-technical forum, is filled with idiots giving their opinion on subjects they know nothing about. Particularly that guy OP quoted, who in the early 90s could have been heard saying "640K should be enough for anyone".

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