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A great use of texturing engines

Name: Anonymous 2009-08-28 7:25

Anyone doing 2d graphics using OpenGL or Direct3d?

Did you realize you can render a quad using a single triangle if you leave enough transparent space in your texture?

Your mind is now blown!

Name: Anonymous 2009-08-28 7:52

This is amongst the most retarded things I've heard in my life. Not only it's obvious, but also it just fucks performance all over.

If anything, it's deeply beneficial to trim stuff as tightly as possible:

http://humus.name/index.php?page=News&ID=266

Obviously, for a rectangle, the best trim is... a quad.

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