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A great use of texturing engines

Name: Anonymous 2009-08-28 7:25

Anyone doing 2d graphics using OpenGL or Direct3d?

Did you realize you can render a quad using a single triangle if you leave enough transparent space in your texture?

Your mind is now blown!

Name: Anonymous 2009-08-29 9:13

>>11
Butthurt enterprise developer who would never manage to write a game which used less than 32GB of RAM and ran at more than 5fps.

Game programming is one of the few things that still amazes me. The other day I was playing a game that gets 95% speedup out of a dual core processor, the fucker ran at 100fps drawing about 300000 tris/frame, with half a dozen ragdolls running and about a hundred rigid body physics objects flying by. Doing that in less than 10 milliseconds really is something. What can your enterprise bullshite do in 10ms? Change the fucking mouse cursor into an hourglass?

I'll give you that a lot of games are coded like shit though, but I have a feeling the ratio is generally lower than for normal commodity software or web stuff, and much much much lower than vertical market enterprise trash.

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