Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

Shmup

Name: Anonymous 2009-08-17 19:46

Hey /prog/,

University's gonna start in a week for me, and I know that for the semester I'm in, our final project is to code whatever the hell we want in Sepples following certain guidelines that will be given later. I decided I'd go with a shmup game and that I will most likely start it very early in the semester.

The reason I'm posting this here is that I want you all to tell me why you think this will inevitably fail, so that I can avoid it by preparing for it. If this helps you, I have 3 years of experience with Sepples and I've already programmed 2D games before (although they were all ARPG-like) using SDL.

Name: Anonymous 2009-08-17 20:45

>>3
Since it's nothing that will be sold, "copyright infringement" is usually accepted for projects here. Then again, there's no real infringement with Toehoes since ZUN doesn't give a shit. I'd still like to make my own sprites though and o be honest, so far I think that's going to be my biggest problem. I'm absolutely ass at drawing/art/making sprites. I don't know how I'll manage to do this part (yet).

Newer Posts
Don't change these.
Name: Email:
Entire Thread Thread List