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Shmup

Name: Anonymous 2009-08-17 19:46

Hey /prog/,

University's gonna start in a week for me, and I know that for the semester I'm in, our final project is to code whatever the hell we want in Sepples following certain guidelines that will be given later. I decided I'd go with a shmup game and that I will most likely start it very early in the semester.

The reason I'm posting this here is that I want you all to tell me why you think this will inevitably fail, so that I can avoid it by preparing for it. If this helps you, I have 3 years of experience with Sepples and I've already programmed 2D games before (although they were all ARPG-like) using SDL.

Name: Anonymous 2009-08-19 21:59

>>28
Are you suggesting there is an optimization by which you wouldn't have to iterate across each bullet once per frame?

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