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Shmup

Name: Anonymous 2009-08-17 19:46

Hey /prog/,

University's gonna start in a week for me, and I know that for the semester I'm in, our final project is to code whatever the hell we want in Sepples following certain guidelines that will be given later. I decided I'd go with a shmup game and that I will most likely start it very early in the semester.

The reason I'm posting this here is that I want you all to tell me why you think this will inevitably fail, so that I can avoid it by preparing for it. If this helps you, I have 3 years of experience with Sepples and I've already programmed 2D games before (although they were all ARPG-like) using SDL.

Name: Anonymous 2009-08-18 19:19

>>20
Don't know about the latest ones, but the ones I've looked at has had three kind of hitboxes: Squares, circles and beams.
Beams have uniform thickness.
I doubt it's written with efficiency in mind, there won't really be that many things that can collide at any one time. Maybe some hundred bullets against twenty enemies, at the most. And on a slow computer, even that much causes lag, which wouldn't be the case had it been OMG OPTIMIZED!11!.

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