>>44
I read somewhere (sorry, no ref) that id makes a lot more on licensing than on the games.
They did make more on the Quake 3 engine. They didn't on Doom 3; the engine was a total flop. They should have spent more time on the engine and less on the game.
>>45
Sad but true. They are only licensing the engine to developers who publish through Bethesda, who may well want to own all IP. So no one is going to license that thing no matter how fucking good it is. :(
>>47
As much as everyone respects Carmack, his day is over as being a leader in 3D software innovation.
I definitely don't agree with that. He just needs people around him to stop making stupid business decisions, like this licensing bullshit, or these big blockbuster titles.
What he really needs is a bigger break from current tech. I don't think Rage is going far enough; it will be obsolete by the time it comes out. I want to see a demo of his SVO raytracing engine. Part of the problem I think is that the development cycle for these games is so much longer than in the Doom/Quake days that it allows time for other studios to catch up. The Rage engine could have been done two years ago.