What does /prog/ think about John Carmack and graphics programming in general?
Name:
Anonymous2010-08-30 8:52
The first person shooter genre was done incredibly well in Doom and pretty much perfected by Quake 3. id sort of lost any ability at gameplay innovation at that point.
I feel like Doom 3 and all subsequent games were just demos for the game engines. They should have put about 1/10th the development time into them and made them just free tech demos, instead putting that other 9/10th of their time into tools so they could keep up with Unreal. Then they could have actually made some money on licensing, and we'd have some better games.