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Collision detection

Name: Anonymous 2009-06-28 17:24

I dislike collision detection with a burning passion.
I don't have problems creating a tile-based system (which is trivial) or a simple 2D system with circles and arbitrary polygons, but that's it. I tried to program a 3D system once and while I didn't fail completely, it was far from what I'd like to accomplish. Additionally, pretty much every system which I do resolves collisions after moving objects, since I don't really know how to do this in a different way (aside from a shitty recursive algorithm I once did).

So, could any of you help me? I would really appreciate if you could give me links etc. I will do some more searching on my own as well, but you EXPERT PROGRAMMERS probably know what could help me.

Also, does anyone here have Ericson's Real time Collision Detection? I'd like to read it, but it's quite expensive (over £35 used and over £50 (!!) new on amazon).

And lastly, let's have a discussion about collision detection (you know, about actual programming) ;-)

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